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The preservation journal

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Restoration status

A journey in progress.

The original Destiny’s first mission, running on PC, step by step.

Original Destiny artwork · Bungie
Current focus
Destiny 1 on PC
Development status
In development
Latest Dev Blog
A new Guardian is created and starts A Guardian Rises
Last development update
7 November 2026
Mission 1 · The Cosmodrome

A Guardian Rises

The first mission, step by step. 9 of 9 steps now run in the restored game. A running step can still have rough edges; the Dev Blogs describe them.

  1. Running

    The Ghost revives you

    The opening cinematic in the Cosmodrome.

  2. Running

    Enter the Wall

    Take refuge inside the ancient wall.

    See the Dev Blog
  3. Running

    Find a weapon

    Through the Breach, in the dark.

    See the Dev BlogWatch it run
  4. Running

    Grab the rifle

    The lights come on and the starter rifle drops.

    See the Dev BlogWatch it run
  5. Running

    Fight through the Wall

    First contact with the Fallen in the corridors.

    See the Dev BlogWatch it run
  6. Running

    Fight through the Fallen

    Out into the Divide, and the first level-up.

    See the Dev Blog
  7. Running

    Find the ship

    Across the Cosmodrome to the hangar.

    See the Dev Blog
  8. Running

    Clear out the Fallen

    The hangar fight.

    See the Dev BlogWatch it run
  9. Running

    Mission complete

    The ship and the closing cinematic.

    See the Dev BlogWatch it run
Next chapter · The Last City

The Tower

After the first mission, the Guardian travels on to the Tower. 1 of 5 steps run so far.

  1. Running

    Arrive in the Tower

    Continue after the mission and land in Tower North.

    See the Dev BlogWatch it run
  2. In progress

    The story cinematic

    The original scene between the mission and the Tower.

  3. Works in the lab

    Walk the Tower

    Move freely through Tower North.

    Reported from the lab, 29 October at 22:15. Video to follow in a Dev Blog.

  4. Works in the lab

    Meet the vendors

    The Tower’s characters and vendors answer.

    Reported from the lab, 30 October at 23:39. Video to follow in a Dev Blog.

  5. Works in the lab

    Reach orbit

    Take the jumpship to orbit and the Director.

    Reported from the lab, 29 October at 19:15. Video to follow in a Dev Blog.

Beyond the console

Playing on PC

Things the PS4 version never had. 2 of 3 work in the lab so far; the Dev Blogs follow with video. 60 fps is experimental and a long way off.

  1. Experimental

    60 fps (experimental)

    Experimental and a long way off. The 60 fps setting works in the menus, but busy gameplay scenes run at about 34–38 fps, held back by the emulator’s cost per draw.

    The in-game Display menu switches to 60 FPS live and saves the choice. The game clock reached 60 ticks per second in the menu. (4 November at 14:37)

  2. Works in the lab

    Mouse

    Turn the camera and use the menus with a PC mouse.

    PC mouse: the mouse now moves the menu cursor and turns the camera in a match (an opt-in lab setting for now). (31 October at 00:53)

  3. Works in the lab

    Keyboard

    Move and play with a PC keyboard.

    PC keyboard: the game's own PC key layer is switched on and walks the Guardian; a PC key layout is next (an opt-in lab setting for now). (31 October at 01:28)

Active development

Careful steps toward a consistent experience

Current work focuses on reliability, visual consistency and repeatable testing. Confirmed observations guide the next development steps; they do not establish a finished or fully playable game.

Detailed test records, limitations and video evidence are published in the Dev Blogs, and the code behind them lives on GitHub.

In development

Preserving the experience

Careful, ongoing work toward the original Destiny experience. The complete game is not yet playable.

Ongoing

Recording the journey

Technical reports, inspected screenshots and video records document every meaningful observation.

No date announced

Looking ahead

A coherent experience remains the direction. There is no public build or promised release timetable.

Latest footage

Each Short shows one step of the first mission running. More on the media page.

The same first fight, eight days apart

· Watch on YouTube

An Arc melee drops a Dreg

· Watch on YouTube

The whole first mission, outside the Wall to the Tower, at 30x

· Watch on YouTube

Rahn hits back in the original Destiny on PC

· Watch on YouTube

Latest observations

· Build 56578

A new Guardian is created and starts A Guardian Rises

A new Guardian was created in a test run, then played the prologue and A Guardian Rises in its class's starter gear. The Guardian's body still draws as a black silhouette, so the chosen look can't be seen yet. Fixing that drawing fault comes next.

Read the update
· Build 56578

Restoration launches from the map for the first time

In a test run, the second story mission, Restoration, now launches from the game's map, and the Guardian appears in it. The mission's own objects don't load yet, so it can't be played through, and the Tower can't be chosen on the map yet. Loading those objects comes next.

Read the update
· Build 56578

The story cinematic after A Guardian Rises plays for the first time

The story cinematic after A Guardian Rises now plays in full in a test run: the jumpship, then the Traveler over the Last City. The second cinematic and the arrival in the Tower don't follow yet, so the game goes to orbit instead. Those two come next.

Read the update
· Build 56578

The first mission plays through on its own, and gear can be dismantled

A Guardian Rises now plays from start to finish in test runs with nobody at the controller. In the Tower, a spare rifle can now be dismantled. Dismantling gives nothing back yet, and the story scene before the Tower still doesn't play.

Read the update
· Build 56578Includes video

The Guardian equips gear, and the Breach's Fallen return

After the first mission, the Guardian can now swap weapons on the character screen and has a head in the Tower. The Fallen in the Breach appear and fight again in test runs, but their waves don't yet follow the original timing.

Read the update
· Build 56578

The first purchase from a vendor, and PC mouse and keyboard

Guardians can now buy emblems from Eva Levante with Glimmer, and the PC mouse and keyboard control the game at 60 frames a second. Other currencies, selling and the other vendors aren’t tested yet, and the Guardian has no head in the Tower. Next come purchases with marks.

Read the update
· Build 56578

Tower North fills with people and its first vendors open

Tower North now has its civilians, and Executor Hideo and Eva Levante open their vendor screens with stock and prices. Nothing can be bought yet because characters have no Glimmer. Next comes a first purchase.

Read the update
· Build 56578 (01.33)Includes video

The first mission reaches its end, then the Tower

A Guardian Rises ends and the Guardian reaches Tower North on PC through emulation. A story scene is skipped; scores are synthetic and vendors unfinished.

Read the update
· Build 56578 (01.33)

The first mission reaches its closing cinematic

In test runs, the Guardian now crosses the Divide, reaches the hangar and sees the first mission's closing cinematic for the first time. Two Fallen squads still never appear in the hangar fight, and the mission summary doesn't follow the cinematic yet.

Read the update
· Build 56578 (01.33)Includes video

Out of the Wall and into the Divide

Guardians can now leave the Wall through the fan tunnel and step into the Divide, where Fight Through the Fallen appears. Combat, enemy arrivals and the route beyond its far gate still need work.

Read the update
· Build 56578 (01.33)Includes video

The Breach lights up and the starter rifle arrives

Guardians can now walk through the lit Breach, pick up the Khvostov and face the first Fallen attack. The route, the fight's progress and some lighting still need work.

Read the update

Why the mission stalls at the Wall: new tools and a connection error

New tools now watch what the game does when the mission should move on at the Wall. The one test run ended with a connection error, so the objective still doesn't advance.

Read the update

The first mission reaches the Wall

New screenshots show the opening scene and the outside and inside of the Wall. The next objective doesn't start yet, the starting weapon is wrong and the interior is too dark.

Read the update

Testing a later version of the game ends in a crash

Early tests on a later version of the game check its content, but a scene still crashes. There are no new pictures or video this time, and the game doesn't start normally yet.

Read the update

Getting ready for the PS4 version: content checks pass, the game doesn't run yet

The project turned to the PS4 version, and its content checks pass. The game itself doesn't run yet, and there are no new pictures or video this time.

Read the update

Fewer pop-ups, and the objective moves on

Test runs of the opening mission show fewer unwanted notices and the objective moving to its next step. Staying connected, ammunition, combat and how it all looks still need work.

Read the update

The rifle drops and the first enemies attack

In a test run the mission announces the rifle, the Guardian picks it up, and enemies attack, kill and respawn the player. Aimed kills, rewards, ammunition and lighting still need work.

Read the update

The Ghost's revival scene and a torch in the Breach

The opening scene plays further, with a better-looking Ghost and a lit torch in the Breach. Stability, lighting, the power-up sequence and the rest of the mission are unfinished.

Read the update

Better tools to find out why the opening mission stops

One recorded menu action now replays correctly and a broken link inside the game is repaired, which helps explain why the mission doesn't move on. Characters, the world, movement and combat aren't working reliably yet.

Read the update
· Build 01.24Includes video

Character select returns

Destiny now reaches the character select screen with a Titan, then loads and shows a "servers going offline" notice. That notice comes from the test session, and gameplay isn't working yet.

Read the update
· Build 01.24Includes video

Inventory items land in the right slots, but armour glitches

Equipment now shows in the right inventory slots instead of under Materials. A new bug scrambles the Titan's leg armour, and the new renderer is still being tested.

Read the update

No completion percentages, speculative dates or unverified achievements. Updates reflect confirmed, inspected evidence.