Preserving the experience
Careful, ongoing work toward the original Destiny experience. The complete game is not yet playable.
The original Destiny’s first mission, running on PC, step by step.
Original Destiny artwork · BungieThe first mission, step by step. 9 of 9 steps now run in the restored game. A running step can still have rough edges; the Dev Blogs describe them.
The opening cinematic in the Cosmodrome.
Take refuge inside the ancient wall.
See the Dev BlogThrough the Breach, in the dark.
See the Dev BlogWatch it runThe lights come on and the starter rifle drops.
See the Dev BlogWatch it runFirst contact with the Fallen in the corridors.
See the Dev BlogWatch it runOut into the Divide, and the first level-up.
See the Dev BlogAcross the Cosmodrome to the hangar.
See the Dev BlogThe hangar fight.
See the Dev BlogWatch it runThe ship and the closing cinematic.
See the Dev BlogWatch it runAfter the first mission, the Guardian travels on to the Tower. 1 of 5 steps run so far.
Continue after the mission and land in Tower North.
See the Dev BlogWatch it runThe original scene between the mission and the Tower.
Move freely through Tower North.
Reported from the lab, 29 October at 22:15. Video to follow in a Dev Blog.
The Tower’s characters and vendors answer.
Reported from the lab, 30 October at 23:39. Video to follow in a Dev Blog.
Take the jumpship to orbit and the Director.
Reported from the lab, 29 October at 19:15. Video to follow in a Dev Blog.
Things the PS4 version never had. 2 of 3 work in the lab so far; the Dev Blogs follow with video. 60 fps is experimental and a long way off.
Experimental and a long way off. The 60 fps setting works in the menus, but busy gameplay scenes run at about 34–38 fps, held back by the emulator’s cost per draw.
The in-game Display menu switches to 60 FPS live and saves the choice. The game clock reached 60 ticks per second in the menu. (4 November at 14:37)
Turn the camera and use the menus with a PC mouse.
PC mouse: the mouse now moves the menu cursor and turns the camera in a match (an opt-in lab setting for now). (31 October at 00:53)
Move and play with a PC keyboard.
PC keyboard: the game's own PC key layer is switched on and walks the Guardian; a PC key layout is next (an opt-in lab setting for now). (31 October at 01:28)
Current work focuses on reliability, visual consistency and repeatable testing. Confirmed observations guide the next development steps; they do not establish a finished or fully playable game.
Detailed test records, limitations and video evidence are published in the Dev Blogs, and the code behind them lives on GitHub.
Careful, ongoing work toward the original Destiny experience. The complete game is not yet playable.
Technical reports, inspected screenshots and video records document every meaningful observation.
A coherent experience remains the direction. There is no public build or promised release timetable.
Each Short shows one step of the first mission running. More on the media page.
A new Guardian was created in a test run, then played the prologue and A Guardian Rises in its class's starter gear. The Guardian's body still draws as a black silhouette, so the chosen look can't be seen yet. Fixing that drawing fault comes next.
Read the updateIn a test run, the second story mission, Restoration, now launches from the game's map, and the Guardian appears in it. The mission's own objects don't load yet, so it can't be played through, and the Tower can't be chosen on the map yet. Loading those objects comes next.
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The story cinematic after A Guardian Rises now plays in full in a test run: the jumpship, then the Traveler over the Last City. The second cinematic and the arrival in the Tower don't follow yet, so the game goes to orbit instead. Those two come next.
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A Guardian Rises now plays from start to finish in test runs with nobody at the controller. In the Tower, a spare rifle can now be dismantled. Dismantling gives nothing back yet, and the story scene before the Tower still doesn't play.
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After the first mission, the Guardian can now swap weapons on the character screen and has a head in the Tower. The Fallen in the Breach appear and fight again in test runs, but their waves don't yet follow the original timing.
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Guardians can now buy emblems from Eva Levante with Glimmer, and the PC mouse and keyboard control the game at 60 frames a second. Other currencies, selling and the other vendors aren’t tested yet, and the Guardian has no head in the Tower. Next come purchases with marks.
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Tower North now has its civilians, and Executor Hideo and Eva Levante open their vendor screens with stock and prices. Nothing can be bought yet because characters have no Glimmer. Next comes a first purchase.
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A Guardian Rises ends and the Guardian reaches Tower North on PC through emulation. A story scene is skipped; scores are synthetic and vendors unfinished.
Read the updateIn test runs, the Guardian now crosses the Divide, reaches the hangar and sees the first mission's closing cinematic for the first time. Two Fallen squads still never appear in the hangar fight, and the mission summary doesn't follow the cinematic yet.
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Guardians can now leave the Wall through the fan tunnel and step into the Divide, where Fight Through the Fallen appears. Combat, enemy arrivals and the route beyond its far gate still need work.
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Guardians can now walk through the lit Breach, pick up the Khvostov and face the first Fallen attack. The route, the fight's progress and some lighting still need work.
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New tools now watch what the game does when the mission should move on at the Wall. The one test run ended with a connection error, so the objective still doesn't advance.
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New screenshots show the opening scene and the outside and inside of the Wall. The next objective doesn't start yet, the starting weapon is wrong and the interior is too dark.
Read the updateEarly tests on a later version of the game check its content, but a scene still crashes. There are no new pictures or video this time, and the game doesn't start normally yet.
Read the updateThe project turned to the PS4 version, and its content checks pass. The game itself doesn't run yet, and there are no new pictures or video this time.
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Test runs of the opening mission show fewer unwanted notices and the objective moving to its next step. Staying connected, ammunition, combat and how it all looks still need work.
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In a test run the mission announces the rifle, the Guardian picks it up, and enemies attack, kill and respawn the player. Aimed kills, rewards, ammunition and lighting still need work.
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The opening scene plays further, with a better-looking Ghost and a lit torch in the Breach. Stability, lighting, the power-up sequence and the rest of the mission are unfinished.
Read the updateOne recorded menu action now replays correctly and a broken link inside the game is repaired, which helps explain why the mission doesn't move on. Characters, the world, movement and combat aren't working reliably yet.
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Destiny now reaches the character select screen with a Titan, then loads and shows a "servers going offline" notice. That notice comes from the test session, and gameplay isn't working yet.
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Equipment now shows in the right inventory slots instead of under Materials. A new bug scrambles the Titan's leg armour, and the new renderer is still being tested.
Read the updateNo completion percentages, speculative dates or unverified achievements. Updates reflect confirmed, inspected evidence.