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A Guardian Rises

The Breach lights up and the starter rifle arrives

Guardians can now walk through the lit Breach, pick up the Khvostov and face the first Fallen attack. The route, the fight's progress and some lighting still need work.

· Updated 28 October 2026 · 2 min read · Build 56578 (01.33) · Commit 34c46d49ff

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The Breach now lights up, the starter Khvostov lands in the Guardian's hands, and the first Fallen attack. The route onward, the fight's progress and some lighting still need work.

What's new

• The Breach's lights and barrier switch on, so the unarmed Guardian can reach the starter rifle.

• Picking up the Khvostov gives and equips the first weapon. Separate test notes record it firing and damaging a Dreg.

• Fallen appear and attack in the Breach. The new footage shows damage, Guardian Down and a respawn.

• A colour fix brings back detail in the highway's shadows and the warm light in the Breach.

• A corridor east of the rifle has been found, the likely way on.

How it works

The Breach's lights and barrier were being switched on, but the game had already let go of them, so nothing happened. Keeping them under the player's game until they activate fixes that.

The rifle needed several linked repairs. The pickup had to use the right list of events for this version of the game, and the server had to confirm it properly. Then the Guardian's loadout had to refresh before the weapon appeared in their hands. Only the primary weapon slot unlocks, as in the original tutorial.

Fallen squads never spawned because the server sent zero where the game expects an empty value. With that corrected, a Vandal and Dregs appear and attack.

The lighting problem came from the colour table the game builds in slices. A mix-up with another image stored at the same place corrupted its dark colours, which caused black and blue patches. Keeping the slices together restores them, as the before and after highway screenshots show.

Still in progress

• The rifle arrives empty instead of loaded. The new footage doesn't show a shot, a kill, rewards or saved progress.

• Fight Through the Wall appears, but its waypoint stays at the rifle, and the route past the new corridor is unfinished.

• The Fallen attack is experimental, not the original encounter with its waves and difficulty.

• Some inventory icons still show loading spinners, and the dialogue sequence isn't restored yet.

What's next

• Repeat the corridor route from a clean start, then carry on beyond it.

• Fix the waypoint and connect the Wall, Fallen and ship objectives in their original order.

• Give the rifle its starting ammunition and film firing, damage and a defeated enemy in one take.

• Look into the loading icons, the Ghost's scene and the dialogue timing.

About this update

The new clips were recorded around 17:50 to 17:54 UTC on 26 October. The screenshots show the lit Breach, the highway before and after the colour fix, and the rifle's ammunition counter. They were captured at 720p, and the clips are upscaled to 1080p. Firing and damage come from the project's own test notes, not the new footage. The public source was also cleaned of game files that day, which changed earlier commit references. No game files are shared, and D1 Reimagined isn't affiliated with or endorsed by Bungie.

Video release

New tutorial captures show The Breach lighting, the Khvostov pickup and a Fallen attack. Mission progression remains experimental.

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