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The preservation journal

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Development journal

The preservation journal.

Technical reports, screenshots and video records from the preservation project.

Original Destiny artwork · Bungie

21 updates found.

Latest update · · Build 56578

A new Guardian is created and starts A Guardian Rises

A new Guardian was created in a test run, then played the prologue and A Guardian Rises in its class's starter gear. The Guardian's body still draws as a black silhouette, so the chosen look can't be seen yet. Fixing that drawing fault comes next.

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· Build 56578

Restoration launches from the map for the first time

In a test run, the second story mission, Restoration, now launches from the game's map, and the Guardian appears in it. The mission's own objects don't load yet, so it can't be played through, and the Tower can't be chosen on the map yet. Loading those objects comes next.

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· Build 56578

The story cinematic after A Guardian Rises plays for the first time

The story cinematic after A Guardian Rises now plays in full in a test run: the jumpship, then the Traveler over the Last City. The second cinematic and the arrival in the Tower don't follow yet, so the game goes to orbit instead. Those two come next.

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· Build 56578

The first mission plays through on its own, and gear can be dismantled

A Guardian Rises now plays from start to finish in test runs with nobody at the controller. In the Tower, a spare rifle can now be dismantled. Dismantling gives nothing back yet, and the story scene before the Tower still doesn't play.

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· Build 56578Includes video

The Guardian equips gear, and the Breach's Fallen return

After the first mission, the Guardian can now swap weapons on the character screen and has a head in the Tower. The Fallen in the Breach appear and fight again in test runs, but their waves don't yet follow the original timing.

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· Build 56578

The first purchase from a vendor, and PC mouse and keyboard

Guardians can now buy emblems from Eva Levante with Glimmer, and the PC mouse and keyboard control the game at 60 frames a second. Other currencies, selling and the other vendors aren’t tested yet, and the Guardian has no head in the Tower. Next come purchases with marks.

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· Build 56578

Tower North fills with people and its first vendors open

Tower North now has its civilians, and Executor Hideo and Eva Levante open their vendor screens with stock and prices. Nothing can be bought yet because characters have no Glimmer. Next comes a first purchase.

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· Build 56578 (01.33)Includes video

The first mission reaches its end, then the Tower

A Guardian Rises ends and the Guardian reaches Tower North on PC through emulation. A story scene is skipped; scores are synthetic and vendors unfinished.

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· Build 56578 (01.33)

The first mission reaches its closing cinematic

In test runs, the Guardian now crosses the Divide, reaches the hangar and sees the first mission's closing cinematic for the first time. Two Fallen squads still never appear in the hangar fight, and the mission summary doesn't follow the cinematic yet.

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· Build 56578 (01.33)Includes video

Out of the Wall and into the Divide

Guardians can now leave the Wall through the fan tunnel and step into the Divide, where Fight Through the Fallen appears. Combat, enemy arrivals and the route beyond its far gate still need work.

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· Build 56578 (01.33)Includes video

The Breach lights up and the starter rifle arrives

Guardians can now walk through the lit Breach, pick up the Khvostov and face the first Fallen attack. The route, the fight's progress and some lighting still need work.

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Why the mission stalls at the Wall: new tools and a connection error

New tools now watch what the game does when the mission should move on at the Wall. The one test run ended with a connection error, so the objective still doesn't advance.

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The first mission reaches the Wall

New screenshots show the opening scene and the outside and inside of the Wall. The next objective doesn't start yet, the starting weapon is wrong and the interior is too dark.

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Testing a later version of the game ends in a crash

Early tests on a later version of the game check its content, but a scene still crashes. There are no new pictures or video this time, and the game doesn't start normally yet.

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Getting ready for the PS4 version: content checks pass, the game doesn't run yet

The project turned to the PS4 version, and its content checks pass. The game itself doesn't run yet, and there are no new pictures or video this time.

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Fewer pop-ups, and the objective moves on

Test runs of the opening mission show fewer unwanted notices and the objective moving to its next step. Staying connected, ammunition, combat and how it all looks still need work.

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The rifle drops and the first enemies attack

In a test run the mission announces the rifle, the Guardian picks it up, and enemies attack, kill and respawn the player. Aimed kills, rewards, ammunition and lighting still need work.

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The Ghost's revival scene and a torch in the Breach

The opening scene plays further, with a better-looking Ghost and a lit torch in the Breach. Stability, lighting, the power-up sequence and the rest of the mission are unfinished.

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Better tools to find out why the opening mission stops

One recorded menu action now replays correctly and a broken link inside the game is repaired, which helps explain why the mission doesn't move on. Characters, the world, movement and combat aren't working reliably yet.

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· Build 01.24Includes video

Character select returns

Destiny now reaches the character select screen with a Titan, then loads and shows a "servers going offline" notice. That notice comes from the test session, and gameplay isn't working yet.

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· Build 01.24Includes video

Inventory items land in the right slots, but armour glitches

Equipment now shows in the right inventory slots instead of under Materials. A new bug scrambles the Titan's leg armour, and the new renderer is still being tested.

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