21 updates found.
A new Guardian is created and starts A Guardian Rises
A new Guardian was created in a test run, then played the prologue and A Guardian Rises in its class's starter gear. The Guardian's body still draws as a black silhouette, so the chosen look can't be seen yet. Fixing that drawing fault comes next.
Read the updateRestoration launches from the map for the first time
In a test run, the second story mission, Restoration, now launches from the game's map, and the Guardian appears in it. The mission's own objects don't load yet, so it can't be played through, and the Tower can't be chosen on the map yet. Loading those objects comes next.
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The story cinematic after A Guardian Rises plays for the first time
The story cinematic after A Guardian Rises now plays in full in a test run: the jumpship, then the Traveler over the Last City. The second cinematic and the arrival in the Tower don't follow yet, so the game goes to orbit instead. Those two come next.
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The first mission plays through on its own, and gear can be dismantled
A Guardian Rises now plays from start to finish in test runs with nobody at the controller. In the Tower, a spare rifle can now be dismantled. Dismantling gives nothing back yet, and the story scene before the Tower still doesn't play.
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The Guardian equips gear, and the Breach's Fallen return
After the first mission, the Guardian can now swap weapons on the character screen and has a head in the Tower. The Fallen in the Breach appear and fight again in test runs, but their waves don't yet follow the original timing.
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The first purchase from a vendor, and PC mouse and keyboard
Guardians can now buy emblems from Eva Levante with Glimmer, and the PC mouse and keyboard control the game at 60 frames a second. Other currencies, selling and the other vendors aren’t tested yet, and the Guardian has no head in the Tower. Next come purchases with marks.
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Tower North fills with people and its first vendors open
Tower North now has its civilians, and Executor Hideo and Eva Levante open their vendor screens with stock and prices. Nothing can be bought yet because characters have no Glimmer. Next comes a first purchase.
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The first mission reaches its end, then the Tower
A Guardian Rises ends and the Guardian reaches Tower North on PC through emulation. A story scene is skipped; scores are synthetic and vendors unfinished.
Read the updateThe first mission reaches its closing cinematic
In test runs, the Guardian now crosses the Divide, reaches the hangar and sees the first mission's closing cinematic for the first time. Two Fallen squads still never appear in the hangar fight, and the mission summary doesn't follow the cinematic yet.
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Out of the Wall and into the Divide
Guardians can now leave the Wall through the fan tunnel and step into the Divide, where Fight Through the Fallen appears. Combat, enemy arrivals and the route beyond its far gate still need work.
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The Breach lights up and the starter rifle arrives
Guardians can now walk through the lit Breach, pick up the Khvostov and face the first Fallen attack. The route, the fight's progress and some lighting still need work.
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Why the mission stalls at the Wall: new tools and a connection error
New tools now watch what the game does when the mission should move on at the Wall. The one test run ended with a connection error, so the objective still doesn't advance.
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The first mission reaches the Wall
New screenshots show the opening scene and the outside and inside of the Wall. The next objective doesn't start yet, the starting weapon is wrong and the interior is too dark.
Read the updateTesting a later version of the game ends in a crash
Early tests on a later version of the game check its content, but a scene still crashes. There are no new pictures or video this time, and the game doesn't start normally yet.
Read the updateGetting ready for the PS4 version: content checks pass, the game doesn't run yet
The project turned to the PS4 version, and its content checks pass. The game itself doesn't run yet, and there are no new pictures or video this time.
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Fewer pop-ups, and the objective moves on
Test runs of the opening mission show fewer unwanted notices and the objective moving to its next step. Staying connected, ammunition, combat and how it all looks still need work.
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The rifle drops and the first enemies attack
In a test run the mission announces the rifle, the Guardian picks it up, and enemies attack, kill and respawn the player. Aimed kills, rewards, ammunition and lighting still need work.
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The Ghost's revival scene and a torch in the Breach
The opening scene plays further, with a better-looking Ghost and a lit torch in the Breach. Stability, lighting, the power-up sequence and the rest of the mission are unfinished.
Read the updateBetter tools to find out why the opening mission stops
One recorded menu action now replays correctly and a broken link inside the game is repaired, which helps explain why the mission doesn't move on. Characters, the world, movement and combat aren't working reliably yet.
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Character select returns
Destiny now reaches the character select screen with a Titan, then loads and shows a "servers going offline" notice. That notice comes from the test session, and gameplay isn't working yet.
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Inventory items land in the right slots, but armour glitches
Equipment now shows in the right inventory slots instead of under Materials. A new bug scrambles the Titan's leg armour, and the new renderer is still being tested.
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