· Updated 2 November 2026 · 3 min read · Build 56578 · Commit ff006e4879
The project's test runs now play A Guardian Rises from the first step to the last with nobody holding the controller: every Breach wave, the Divide, Dock 13 and the hangar fight with Rahn, then the rewards and on into Tower North. The Breach's Fallen now arrive the way the original mission sends them, vaulting pipes and dropping from the ceiling. In the Tower, gear can now be dismantled.
What's new
• The first mission plays through on its own: one run went from start-up to Tower North in 57 minutes, and a second in 48 minutes.
• The hangar fight was cleared without a single death in the second run, ending with Rahn, Devil Captain, falling to a grenade and a final melee.
• The Breach's Fallen arrive in waves as the Guardian reaches each point, playing their entrances: vaulting over pipes, dropping from the ceiling and climbing a grate.
• Dismantling works: holding the button on a spare Khvostov in the character screen removed it in Tower North.
• The Guardian stays connected in the Tower for hours: a run stayed signed in for over four hours.
How it works
The test runs read the game's screen and press the controller buttons themselves, so the same mission can be replayed many times. Several hangar deaths came from misreading an almost empty health bar as full; the reader now sees the red sliver, and fights back off at critical health instead of standing their ground. After a death the run restarts from the nearest stretch of the route, and it skips an enemy it cannot reach.
Each Fallen wave in the Breach is tied to a trigger in the level. The game reports each trigger as the Guardian crosses it, and the project's server now answers with that wave, so the Fallen come with their own entrances instead of all standing up at once.
Runs used to drop after 5 to 30 minutes. The cause was the game's own 15-minute idle limit, which the project's server now raises when the Guardian signs in. Dismantling sends its own request to the server, which now removes the item and sends the updated character back. The original servers decided what each item gave back, and that information isn't in the game itself, so no amounts are given until they can be sourced.
Still in progress
• Dismantling gives back no Glimmer or materials yet, because the original amounts are still being researched.
• The story scene between the mission and the Tower still doesn't play: the first try stalled while loading.
• The Fallen stay where they arrive instead of moving into position after their entrances.
• The test runs still die at the gate after the Divide and when leaving the tripmine corridor at low health.
• Purchases priced in Vanguard or Crucible Marks and Executor Hideo's faction badge don't work yet.
What's next
• Play the story scene before the Tower.
• Give dismantled gear its Glimmer and materials back.
• Get through the tripmine corridor and the gate without a death.
• Buy something priced in Vanguard or Crucible Marks.
Changes in this update
• The Breach's waves follow their own triggers, with the Fallen's entrances, in the unattended run (403a85e, 7ebb946).
• The unattended run's walking and fighting: reading low health, backing off, melee range, turning to unseen shooters and getting unstuck (32a76ad, a76caa0, 14e0306, 22110fe, e744c49, f13fc38, 83f4381, cfc29d6).
• Dismantling removes the item, the item reward sets are mapped, and a repeatable dismantle test (ff006e4, 25d16a6, 18afd25).
• The story scene before the Tower is served as its own world; its first try stalled (2812a92, 2275266).
• A new Guardian's completion record, a level-1 copy of the starting Guardian, and Light worked out by the game (ec5dc9f, 683241c, 0641b02).
• Server work for missions with public areas, a steadier mission host heartbeat, and serving a stalled world (fb836f8, 30ae1d3, ffb6c12, db9db22, 7c6ae8a).
• Status, README, getting-started and contributing notes, including that refunds existed only at Eververse (896d629, 576c081, 26b1d52, 6c28eaf, 75d6552, 70bafd3, 9b84cef, 1f6e017, 6b70693).
• Dependency updates, test timing fixes and CI housekeeping (54c1588, 7e8491e, 4d551cb, e36cffa, 291dffe, 82efd22).
About this update
The screenshots show the hangar fight, a Breach wave and the arrival in Tower North from the project's test runs. The run times, death counts, connection time and the dismantle result come from the project's test reports and public commits and aren't shown in pictures here.



