· Updated 2 November 2026 · 4 min read · Build 56578 · Commit 0279b8792d

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After A Guardian Rises, the character screen now shows the gear the Guardian carried through the mission, and choosing a different rifle actually equips it. In Tower North the Guardian finally wears a helmet. Back in the mission, the Fallen who should meet the Guardian in the Breach now spawn and fight in the project's test runs.
What's new
• Equipping gear works end to end: choosing a second Khvostov and pressing Equip swaps the rifle, and the game shows the change.
• The Guardian has a head in the Tower: the helmet renders and moves with the body, including in the wave emote.
• The Breach's Fallen are back: with the right squad information served, all 30 Breach squads spawned and the unattended route fights them.
• The second Fallen wave near the junction is served and fought on the way to the garage, and the Divide's squads now arrive on time.
• Vanguard and Crucible Marks show in the inventory header beside Glimmer, Legendary Marks and Silver.
• The character screen shows the starter gear from the start of the mission, with the weapon slots locked until the rifle is found.
• Eva Levante's Command emblem purchase now completes in the Tower with nothing done by hand.
• The idle return to orbit can be set by the project's server: a two-minute setting sent the Guardian to orbit after 1 minute 58 seconds.
How it works
The game keeps the character's gear in a profile that the server sends. After the mission that profile used to be empty, so the character screen had nothing in it. The project's post-mission profiles now carry the subclass, armour, Ghost, vehicle and the Khvostov the Guardian picks up. When the player presses Equip, the game sends an equip request; the server now applies it to the character and sends the updated profile back, and the game takes it.
The missing head was a single setting: the served character didn't ask for its helmet to be worn. Setting that flag brings the helmet back in Tower North.
The Breach was empty because each group of Fallen only spawns when the server tells it how many members it wants. Spawn points were not the problem. Once those squad states were served mid-mission, the squads spawned within seconds. Building that information for all 30 squads used to freeze the mission host for half a minute, so it now happens alongside the game, and a late update can no longer replace a newer mission step.
Still in progress
• The Breach's waves are served as fixed lists rather than by the original triggers; a trigger-driven version is written but not yet run.
• The test fights are driven by a script, and one group pinned the Guardian for 17 minutes in one run.
• Not every gear slot type is mapped yet, and the post-mission gear comes from a test set.
• Selling is decoded on the server side, but no sale has been sent from the game yet.
• Executor Hideo's faction badge still can't be bought, and the story scene between the mission and the Tower doesn't play yet.
What's next
• Run the Breach with its original, trigger-driven waves.
• Buy something priced in Vanguard or Crucible Marks.
• Get a sale to complete from a vendor screen, and dismantle gear.
• Reach Banshee-44, whose stall is on another level of the Tower.
Changes in this update
• Equipping: the server accepts item move, equip, unequip and transfer requests, applies an equip and pushes it back; post-mission profiles carry the starter gear (dc9d568, b811341, 09269ae, 0279b87, 5bfb4a2, b5c6ffe).
• The helmet flag is served, so the Guardian has a head in the Tower (8ac68bd).
• Character-held currencies such as Vanguard and Crucible Marks (f95aad1).
• The server sets the idle limit when the Guardian signs in (d41d6bc).
• Vendors: the sell request is decoded, and the server applies each purchase; notes on Eva's purchase, Hideo's badge and Banshee-44 (29a909f, f8138b8, bd66653, 922a1e8, 043d952, b876cfb, 3a891cb, b31ec82, 252dded, eb588a3).
• The Breach: how squads spawn, served squad states, the route fighting the Breach and junction waves, and a trigger-driven wave generator (08b4058, 86822b3, ab7437f, f25a0a5, 69c3220, 89fdc1a, a6e4d13, 2568e3f).
• Activity 165 is identified as the mission's own closing cinematic, not the next mission (fbdb137).
• Subclass abilities for served characters, and the unattended Tower route's reliability fixes (f10dce4, 2f80be1, b8b27d9, da44565).
• Research tools, credits and notes from other community projects (4a5cca1, 2cc83c7, ad5571c, 1894bc4, 7074960).
• The server answers the emulator's client-version message (2c99000).
• Contributing guide, architecture notes, status updates, test fixes and housekeeping (6cecb33, 0a45369, dbb3dc7, b987847, b309ff3, d63e086, 04ea489, 1ea4777, 90c1e09, d14b01e).
About this update
The screenshots and video footage show the equip and the helmet; the Breach results, the idle limit and the vendor findings come from the project's test reports and public commits and aren't shown in pictures here.
Video release
Tower North fills with its people and vendors, the first purchase completes, the Guardian wears a helmet and a second rifle can be equipped. The story scene before the Tower and selling remain unfinished.



