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The first purchase from a vendor, and PC mouse and keyboard

Guardians can now buy emblems from Eva Levante with Glimmer, and the PC mouse and keyboard control the game at 60 frames a second. Other currencies, selling and the other vendors aren’t tested yet, and the Guardian has no head in the Tower. Next come purchases with marks.

Development screenshot

· Updated 31 October 2026 · 3 min read · Build 56578 · Commit 77d306bab2

Guardians can now buy from a vendor in the Tower. At Eva Levante, the Guardian Outfitter, two emblems were bought with Glimmer, and each one arrived as owned. Separately, the PC mouse and keyboard now control the game, and it runs at 60 frames a second at its normal speed.

What's new

• The first purchase from a vendor. At Eva Levante, the Guardian bought the Command and Crypto Shift emblems for 570 Glimmer each, and Glimmer fell from 25,000 to 24,430 and then 23,860.

• Each purchase behaves as it did on the original servers. The game shows its new-item notice, the emblem’s details change to “Can only hold one at a time”, and its tile greys out as owned.

• The server now completes purchases on its own, about three seconds after the button press, with nothing done by hand.

• The PC mouse moves the menu pointer in orbit and the Private Match lobby, clicks menu buttons, turns the camera during play, and fires and aims.

• The keyboard now drives the game’s own PC controls, which are still inside the PS4 version. Walking, jumping, reloading on R, emotes and the character menu all work from the keyboard.

• The game now runs at 60 frames a second without speeding up. Measured on the Moon, it kept 0.99 seconds of game time for every real second.

How it works

Vendor screens opened yesterday, but every price read zero and nothing could be bought. The game keeps Glimmer in one fixed slot of the account’s inventory and checks prices against that slot. Once the server filled it, the emblems showed as affordable. Pressing Acquire sends the purchase to the server, naming the vendor and the item’s place in her list. The server looks up the price, takes it from the right balance and sends the item back.

The price list comes from the game’s own data: 124 vendors and 8,773 offers, and Eva’s list matches the two purchases exactly. For PC controls, the emulator can now run small pieces of the project’s own code at chosen points in the game, without changing the game’s files. The PS4 game still contains a keyboard layout from development, with Space to jump and E to reload. A key table on top of it moves reload to R.

The game was held at 30 frames a second, and simply lifting that limit would make it run fast. The project changed how the game measures time, so it keeps its normal speed even when a busy scene draws fewer frames.

Still in progress

• Only Glimmer purchases at Eva Levante have been tested. Items priced in marks, Strange Coins or Silver, selling, and the other vendors are still to come.

• The Guardian appears without a head in the Tower. The same character and helmet draw normally on the Moon, so the fault is in how the Tower loads armour.

• The keyboard uses the game’s development layout with only reload moved, so a full default PC layout isn’t set yet. Mouse look still turns at the controller’s speed.

• Menus and orbit reach 60 frames a second, but busy scenes run in the mid-30s for now.

• The story scene between A Guardian Rises and the Tower is still skipped.

What's next

• Buy items priced in Legendary Marks, then try selling and the other vendors.

• Find why the Tower leaves the Guardian’s head out.

• Set a full PC key layout and give mouse look its own feel.

Changes in this update

• Buying from vendors: the account’s Glimmer, every vendor’s stock and prices, and purchases the server completes on its own (ad6c0b48, 9546cafe, f7595f4e, c68af9e1, 99f9f5a8).

• 60 frames a second at normal speed, and PC mouse and keyboard controls (52ce6b75, f26260e4, 34b7de2b, 689024a8, 77d306ba).

• A controller trigger fix from the community, and its credit (da3ed462, 3219f8bd).

• Research and records: notes from other projects on the same game version, a helper for studying the PS4 program, and the files to repeat the latest Tower run (201cdb46, a12539fa, 7f22add0).

• The lab’s working records and the earlier PS3 research, now public (faf68d31, 021a3f4b).

• A credits page naming the people and projects this work builds on (730755bf, 46c3c626).

About this update

The pictures come from test runs on PS4 build 56578 through emulation: two purchases at Eva Levante, and a Private Match on the Moon played with the PC mouse and keyboard. Timings and measurements come from the project’s own test reports. This is experimental preservation work, not a playable release.

Selected development screenshot
Selected development screenshot
Selected development screenshot
Selected development screenshot
Selected development screenshot
Selected development screenshot

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