· Updated 27 October 2026 · 1 min read
Two fixes bring the opening mission a step closer: a recorded warning screen now draws exactly right, and the game no longer closes itself while a profile update arrives. The mission still doesn't move on from the opening, and characters and the world don't draw reliably yet.
What's new
• A recorded inactivity warning screen now draws exactly as it should, matching the recording pixel for pixel.
• The game no longer closes when a background task is cancelled while a profile reply is arriving.
• A new read-only tool records the game's state while the opening tries to move on.
How it works
The warning-screen fix needed two small repairs, and it applies to that one screen, not to graphics in general. The profile fix passed 173 run checks, 19 join checks and one check in the game itself.
The new state reader collected 1,372 samples without errors. It showed the next area loaded but not active, and the message expected after the transition never arrived, which narrows down where the opening gets stuck.
Graphics are still experimental: two test runs still hit reset errors, and in one the picture switched between normal and black-green.
Still in progress
• The opening never finishes its transition, so movement and the mission don't continue.
• Characters, equipment and the world don't draw correctly together for long.
• Combat, encounters, objectives, rewards and saving progress.
What's next
• Match the transition data the game sends with what it actually receives.
• Get the next area to arrive active, accept movement and move the mission on.
About this update
This update is text only: no new screenshots or video were supplied. Figures come from the project's own test reports. No game files or raw captures are shared.