· Updated 27 October 2026 · 1 min read
The opening scene plays further: the Ghost revives the Guardian with its proper look, and a torch lights the way in the Breach. The game can still exit during the revival, the lighting is far too dark and the power-up sequence isn't finished.
What's new
• The opening now hands over from the cinematic to normal movement on the same connection, and reaches the Wall and the Breach.
• The Ghost has its correct shell in the revival scene, instead of being missing or the wrong model.
• In the Breach, a torch follows the camera, and the objective changes to Grab the Rifle after the power triggers.
• Two screenshots show the Ghost in the car-window shot and the lit Breach interior with a tutorial hint.
How it works
Scenes now move on when they finish, rather than after fixed timers. The Ghost was fixed by restoring its intended appearance and starter colours. Earlier route tests had help with movement, so they don't show an unassisted playthrough.
197 server checks and 165 script checks pass.
Still in progress
• One run exited around the revival, and the cause is unknown.
• The power cinematic ends at once, and the companion Ghost isn't visible yet.
• A corrupted frame, very dark first-person lighting, a navigation fault and an extra mission banner remain.
What's next
• Show the companion Ghost and finish the power sequence, the lighting change and the rifle hand-over.
• Run the full revival repeatedly without exits.
About this update
Only the two screenshots are shown; the recordings and their game audio stay private for now. Figures come from the project's own test reports.

