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The rifle drops and the first enemies attack

In a test run the mission announces the rifle, the Guardian picks it up, and enemies attack, kill and respawn the player. Aimed kills, rewards, ammunition and lighting still need work.

Development screenshot

· Updated 27 October 2026 · 1 min read

The mission now announces the rifle, the Guardian picks it up and the first enemies attack. In a test run the Guardian takes damage, goes down and respawns, but can't kill an enemy yet, and the ammunition and lighting are wrong.

What's new

• The rifle drops where the mission says it should, and walking over it picks it up, equips it and shows it in first person.

• Later runs use the mission's own rifle drop, without simulated button presses.

• Enemies spawned by the mission attack, and damage, Guardian Down and respawn all appear.

• The screenshot shows the rifle in first person inside the Breach.

How it works

Late on 8 October the dialogue moved on, a barrier opened and the rifle trigger advanced the objective. A rifle that was already equipped could fire, but picking one up from the world didn't work yet. The pickup now completes: the game clears the waiting item, equips the rifle and updates what the player sees.

225 server checks and 176 script checks pass after the change, and an earlier connection failure was fixed during the pickup work.

Still in progress

• Aimed shots don't kill enemies yet, and rewards and ammunition pickups aren't working.

• The rifle holds 12 rounds instead of the original's 25.

• The pickup card is missing, the room is too dark, and unwanted warning dialogs, an extra mission banner and hints in the wrong order remain.

What's next

• Start unarmed, pick up the rifle from the chest, fight correctly placed enemies that can be killed, and reach the loot cache without unwanted dialogs.

About this update

Only one screenshot is shown, and it captures a single moment rather than the whole pickup. Recordings stay private for now. Figures come from the project's own test reports.

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