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Fewer pop-ups, and the objective moves on

Test runs of the opening mission show fewer unwanted notices and the objective moving to its next step. Staying connected, ammunition, combat and how it all looks still need work.

Development screenshot

· Updated 27 October 2026 · 1 min read

The opening mission shows fewer unwanted pop-ups. The rifle notice now appears without the warning dialog that used to cover it, and the objective moves from Enter the Wall to Find a Weapon without an extra banner. The connection still drops during the run, and ammunition and combat aren't right yet.

What's new

• In one test run, picking up the rifle showed its notice and the weapon without the urgent warning dialog.

• In another, the objective changed from Enter the Wall to Find a Weapon without an extra mission banner.

• The screenshot shows Find a Weapon on screen in an interior walkway.

How it works

The two results come from separate runs, recorded late on 9 October and early on 10 October. The first run queued no warning dialogs, but a mission banner still appears later in it, so the notices aren't fixed everywhere yet.

225 server checks and 176 script checks pass on the current code. Automated checks like these don't show that the game is playable.

Still in progress

• The connection drops and reconnects before the rifle pickup, and the cause is unknown.

• The rifle shows 12 rounds, where the original has 25 with 184 in reserve.

• No enemy kill yet; the Level Up hint appears too early, and the darkness, Ghost lighting and flicker remain.

What's next

• Keep the connection stable through the opening and the rifle pickup.

• Record a full enemy kill: aiming, hits, the enemy going down and the encounter moving on.

About this update

Only one screenshot is shown, and it captures a single moment. The recordings stay private until they've been checked, edited and narrated. Figures come from the project's own test reports.

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