· Updated 28 October 2026 · 3 min read · Build 56578 (01.33) · Commit c9ab34a6f7
A Guardian Rises now plays further than ever in the project's test runs. After the Divide, Find the Ship leads through Dock 13 to the hangar and Clear Out the Fallen begins. Then the closing cinematic of the Guardian, the Ghost and the jumpship plays all the way through.
What's new
• Find the Ship appears after the Divide, and the Guardian walks through Dock 13 to the hangar.
• Clear Out the Fallen begins in the hangar, and the Fallen there, including Rahn, Devil Captain, can be fought and killed.
• The closing cinematic plays to the end for the first time. It runs for 84 seconds, the same length as the original.
• A Vandal in the Divide was killed and the game counted it, the first confirmed kill in the mission.
• The rifle now arrives with its full stats from the game's own data, and enemy hits look about as strong as in the original.
How it works
The mission moves on when the Guardian walks into invisible trigger areas. Those triggers only report once when the game's world clock is running; without it, a single trigger reported thousands of times. The project's server now sends the world clock, so each step fires once, and it hands the Dock 13 area to the game as the Guardian arrives.
In the hangar, the server counts each Fallen squad as the game reports it down. Once the counted squads are gone, it moves the game to the closing scene and starts the cinematic, which then plays on its own without any button presses.
Aiming in the test runs had been about 1.3 metres too high, so shots hit enemies' knees. With that corrected, the test player defeated Rahn and three squads in about two and a half minutes, where it had made no progress for twenty.
Still in progress
• Two of the hangar's Fallen squads appear behind a wall and never reach the fight, so the hangar was cleared with the six squads that do appear. It isn't the original encounter yet.
• After the cinematic the screen stays black: the mission summary and the return to orbit don't follow yet.
• The rifle does far too little damage. A full magazine leaves a weak Dreg at about half health.
• The fights were played by an automated test player, and there is no video of this run yet.
• A third-person pose sometimes appears for a few seconds while sprinting and fighting.
What's next
• Show the mission summary and the return to orbit after the cinematic.
• Bring the last two Fallen squads into the hangar so the full fight can be cleared.
• Fix the rifle's damage so enemies fall as they did in the original.
• Record the whole run from the Divide to the closing cinematic.
Changes in this update
• Find the Ship appears after the Divide, the Dock 13 objectives are corrected and dropship pilots follow their paths (d0f37c83610c, 407e79ccc871)
• The world clock runs and the server keeps time under load, so each mission trigger reports once (e4957f817571, c374aed1ddd3)
• Squads are counted as the game reports them down, with exact checks before the hangar clears (728599cde8c6, f8d8b711a7ce)
• The Guardian is placed correctly in the closing cinematic (0f737322f815)
• The rifle's stats come from the game's own data, and its magazine is traced further (a10fdf0207cd, 87fbd7f4ceb3)
• Fights use the original's weapon, defence and attack values, and enemy hits look comparable (a7336c3d7edb, 1a1cd8e9d9c3, 0f823cb28cf9)
• Aiming uses enemies' real positions, and recordings show how enemies notice the Guardian (981e0f6dc16a, 81f43016894e, 75d22ee71eea, 5a3e48e8a42d)
• Replays wait for the world to be ready, recover the route more reliably and allow longer runs (8870793ca05c, 47a2240e15f2, 851dc2293ed7, dfdee5ed246f, 7b37e456cc74, c90c86be176e)
• The rest of A Guardian Rises is documented from the original, with notes on today's results (4fb07dec958f, e2cb95686625, c9ab34a6f7e5)
About this update
There are no new pictures or video this time. These results come from the project's own test notes and 25 merged changes on 27 and 28 October. No game files are shared.