· Updated 29 October 2026 · 3 min read · Build 56578 (01.33) · Commit 7469c92660

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A Guardian Rises now reaches its ending and results screens, followed by a first arrival in Tower North on PC through emulation. The original intervening story scene is skipped, and the Tower is still at an early stage.
What's new
• All eight hangar groups now clear, including Rahn, the Devil Captain. The supplied fight is driven by the project’s scripted test controller.
• After the fight, the closing cinematic plays through. Activity Rewards then shows a jumpship reward, and Mission Summary displays the mission and location.
• Holding Continue leaves the results screens and loads Tower North. The Guardian appears in the courtyard with the HUD visible.
• Later test notes report walking through the Tower and making initial civilians and a Frame appear. Those tests are separate from the arrival footage.
• Experience changes are recorded internally. The empty equipment-upgrade list is a separate issue; reward ownership and persistence still need checking.
How it works
The two hangar groups that previously remained behind geometry now receive an encounter task and move into the fight. This allows the full eight-group completion check to finish. The task assignment is inferred; the original encounter timing has not been recovered.
The server sends the completed activity, the scoreboard and the post-game state in the order the game expects. Continue also needs the correct quest state and a held press. The Tower then needs its own world-object list and activity record, rather than a list borrowed from the mission.
The current route sends the Guardian straight to the Tower in place of the missing story scene. A newly added candidate world still needs a live test. Later character-spawn experiments use temporary activation settings, and an Approach prompt did not open a vendor screen.
Still in progress
• The story scene between the mission and Tower is skipped. Arrival is working along this experimental route, not the original complete sequence.
• Kills, deaths, precision figures and the level shown on the scoreboard are synthetic test values, not measurements of this fight.
• The Advancement equipment list remains empty. The character experience display and the jumpship’s usable, persistent inventory state are not established.
• Tower characters and vendors still need their original behaviour. A brief delay drawing the Guardian’s body is visible at arrival.
What's next
• Restore the missing story scene and its automatic journey to the Tower.
• Recover the original hangar task assignments and Tower population behaviour.
• Verify vendor screens, the experience display and persistent jumpship ownership.
Changes in this update
• Results and rewards: profile updates, post-game state, message alignment, inventory display and recorded completion behaviour (27f8e00c, fb385478, 015df2d0, 1010b0cc, 2b0ae14e, 6fadbe5c).
• Hangar and Tower: full-cohort clear, Tower world data, per-world activity record, tested arrival notes and an untested story-stage candidate (84a0580e, 4699d9e7, 22b05644, 7469c926, 07162665).
• Test-route recovery at the Wall fan (6945029b).
• Repository pages: progress and community badges, milestone following, PC-emulation context, stars and live lab notes (8def65bf, 238c71f8, bd2addb7, 130cfeb4, cc11a331).
About this update
The pictures cover Dock 13, the hangar fight, ending, results screens and a separate Tower arrival run on PS4 build 56578 through emulation. Later walking, character and experience observations come from development notes; they are not shown by the arrival clip. This is experimental preservation work, not a playable release.
Video release
The first mission reaches its ending and results screens, followed by Tower North. The intervening story scene, authentic statistics and vendors remain unfinished.



