· Updated 28 October 2026 · 4 min read · Build 56578 (01.33) · Commit c531cc1c94

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Guardians can now leave the Wall through the fan tunnel and step into the Divide. Fight Through the Fallen appears at the entrance, while later tests reach the far gate. The mission and its fights remain unfinished.
What's new
• The garage door in the Wall opens onto the fan tunnel, and the Guardian walks past the giant fan.
• Stepping into the Divide shows the location card THE DIVIDE and the objective FIGHT THROUGH THE FALLEN, as in the original.
• Nav Mode shows the new objective, "Fight to the other side of the Divide to escape the Cosmodrome", with its waypoint.
• The route from the revival to the Divide replays without anyone touching the controller, in about 16 minutes.
• Later tests reach the far gate, where a sniper Vandal fights back; a geared Guardian also walks through the open doorway.
How it works
The garage door is one of the Wall's scripted props. The project's server now switches that prop on, and the door opens. When the Guardian crosses into the Divide, the game loads a new set of objects, from Fallen squads and ships to props and trigger areas, and expects the server to own them. The server now hands them to the player's game at that moment, so the game accepts them.
Each objective is a record kept by the server that points at a marker placed by the original designers. At the crossing, Fight Through the Fallen replaces Fight Through the Wall on screen. Its title, description and waypoint all come from the game's own data.
The replay uses a scripted controller that walks recorded routes and waits for the events that matter, such as the rifle pickup, retrying once at awkward spots. A newer version steers by reading which way the Guardian faces, and it walked part of the Divide crossing in about three minutes.
Later tests found a low route across the yard to the gate. A geared Guardian passed its open doorway, but the exit fight still caused a death. The game requested the next area without confirming that it loaded. The long recorded trail still drifts into a blocked pocket; following the low route's area centres worked better. These later observations come from development notes, not the supplied clips.
A later rifle test also accepted a change to the weapon's upgrade data, but the magazine stayed at 12 rounds. The expected ammunition has not been restored.
Still in progress
• The Divide's Fallen groups, dropship arrivals and ship flyover are not staged as in the original, despite enemies engaging near the gate.
• The crossing needs a reliable replay. No enemy kill, completed encounter, next-area entry or finished mission is verified.
• The garage door opens without the garage fight being finished first.
• The rifle starts with 12 rounds and 114 in reserve rather than a full load, and the day passes faster than in the original.
What's next
• Stage the Divide's Fallen as in the original, with the dropships and the ship flyover, and record the first full fight there.
• Make the low crossing repeat reliably, improve aiming and survivability, and verify an enemy kill.
• Confirm that the next area loads and Find the Ship starts after the exit fight.
• Tie the garage door to the end of the garage fight, and load the rifle fully at pickup.
About this update
The shown images and source clips cover the fan tunnel, Divide entrance and objective. Later crossing, gate and ammunition results come from the same day's reports and 27 merged changes, not new footage. Tests are reported by the development project, not rerun for this edition. No game files are shared.
Changes in this update
• The Fight Through the Wall route reaches the exit-sign and yellow-tank rooms (49a6d78a1399)
• End the Fight Through the Wall route before an unverified drop (bee649c41880)
• Find the Guardian again after a respawn, and allow longer test sessions (66f5adef412e)
• Extend the Fight Through the Wall route to the container hall (6daed5a08649)
• Stop re-tracking the Guardian from scanning around stray values (969efc68923d)
• The route finder remembers moves that killed the Guardian (906aac0ec81f)
• Keep the Guardian from being removed for inactivity during long analyses (f49d14b7ca8b)
• Keep the fatal moves the route finder has learned when it recovers (8b72659787aa)
• Record the Wall route extension and the blocker between regions (52cb167edbe6)
• Follow the game's own token when it moves between regions (1f09624f126f)
• With that token, the way west of the mine junction opens (5fcc7f22859c)
• Reach the orange-tank garage past the mine junction, and run the game without a display (432cf17b6ea1)
• Out of the Wall: the garage door, the fan tunnel and the Divide (fcb7925a343d)
• Switch which side owns game objects while the game is running (b7ed5d205351)
• Respect those ownership lists in scheduled mission steps (84a090683ae7)
• Keep the measured turn direction on routes, and document checks in the Divide (64719d393928)
• Make the build and camera rate explicit for replays (95c9929b69d0)
• Let Fallen squad members activate without an optional link (f85cc9a86543)
• Stop the run launcher from replacing a run in progress (96b591269987)
• The Divide's Fallen exist, but gathered at one point (366ab4224ec8)
• The mission's objective records and the Fight Through the Fallen marker (04d30964365d)
• Fix the Divide objective hand-over and route backtracking (e9809266ef76)
• Fight Through the Fallen appears on a fresh run; the Divide is a chasm (0ace65555771)
• Replay from the revival to the Divide unattended, then a first crossing to the gate (1a515db7f9d1)
• Steer by reading which way the Guardian faces from the game (0326421accde)
• A geared Guardian passes the Divide gate and requests the next area; entry is not yet verified (c531cc1c94f8)
• The rifle accepts its upgrade-grid data, but its magazine still holds only 12 rounds (1b001be4f45c)
Video release
The Guardian leaves the Wall and reaches the Divide, where Fight Through the Fallen appears. Combat and the next area remain unfinished.



