· Updated 27 October 2026 · 2 min read
The mission still stops at the Wall, so this update adds new tools that watch what the game does when it should move on. The one test run with them ended in a connection error, and the objective still doesn't advance.
What's new
• New recording tools can now show how the game's state changes over time, not just the first message of each kind. They stay switched off unless a test turns them on.
• Seven focused tests of the new tools pass.
• One test run in the game used them and ended with the WEASEL connection error, shown in the screenshot.
How it works
Until now the logs kept only the first copy of each kind of message the game sent, which can't show whether later updates ever change. The new recording watches two message types (21 and 47), keeps up to 256 extra samples per connection, skips repeats and limits how much it stores. It only observes: it doesn't change what the server sends or move the mission on.
The test run lasted about 16 minutes on 25 October and captured two samples of each message type and seven error records. The connection error appeared on screen, but the server was still running during those minutes, so the error alone doesn't show that the server crashed.
An earlier full test run had 70 passes and nine failures because one input file was missing, and the complete 80-test set hasn't been rerun since the seventh focused test was added. The work targets PS4 build 56578 with temporary test changes still in place (source revision 2928c19).
Still in progress
• The objective after entering the Wall never switches on in the game, so no marker appears and the mission can't continue.
• The cause of the connection error isn't confirmed.
• Starting equipment, combat, rewards, saving progress and lighting.
What's next
• Find what stops the objective from switching on in the game.
• Show one clean hand-over to the next objective and its marker, with the opening scene watched and skipped, and again after reloading.
About this update
The screenshot is the only new picture; there's no video this time. Figures come from the project's own test reports and weren't repeated separately. No game files, raw logs or private records are shared.
